Friday, October 18, 2013

Another Arm of Astus update...

So the little details/decals haven't made their way in yet, but so far this is what's been happening: Lowering polycount in the environment and fixing framerate. 

Yeah that doesn't make for a compelling image, but the game plays better now because of it.


Wednesday, October 16, 2013

The Arm of Astus

The towering Arm of Astus purges the world of energy! 

Or something to that effect. I'll figure it out.



Monday, October 14, 2013

Arm of Astus in engine progress

In engine it looks kinda cool, a neat background piece. It's going to be pumping pollution into the mountains, could make for some cool enemies as the player transitions into the Mount Astus caverns. OooOOoOOooOoo Spookyyyyy!






Thursday, October 10, 2013

Tower Progress

So I restarted from the ground up, but it's okay. Basically what we have here is the Arm of Astus, a tower that was constructed in another time that was used to harvest energy from the planet. It used to be a massive structure but is now nothing more than a single tower.

Do note the pipes and how ugly they are. Don't worry, they will be redone in the same style.





Sunday, October 6, 2013

Tower progress.

The Arm of Astus is a tower from a different time, left in ruins. It'll be located on the cliffside of a mountain appropriately named Mount Astus because of the tower. 

Using vertex painting in Unity, I'll be painting different textures over the base to give it greater detail.


Wednesday, October 2, 2013

Tiling Bricks

Using a tiling tutorial in ZBrush, I made these kooky bricks. They are used on the wall of Artoras in Ouroboros.