Sunday, September 22, 2013

Night scene in Artoras.

All images are in engine and playable in Ouroboros. 
Work in progress, always iterated upon.

The top few images are just showing the scene as a whole, while the last few are in game with the main character boppin' about.









Friday, September 13, 2013

Door project update!

So I restarted, from the ground up on the entire project, and went for a more adobe, old house from mexico look. 

The idea really is to make a scene that would take place in Jericho's hometown, Artoras, in our game Ouroboros.

It's got some Flintstones feel going on but I hope to change that with the overall design at the end. We'll see if I can fix it. If I can't then... I was going for caveman... 

yeah.... of course.



Wednesday, September 11, 2013

Hand Painted tiling texture

Hand painted, tiling crazy bricks that don't really make any sense logically, but they look interesting to my short attention span brain.



Tiling texture practice

This texture is a photo of tree bark I took this summer, and used some simple photoshop techniques like offset and spot clone. Simple, clean repeating texture. Zoomed out, obviously you can see repetition but in a game, on a tree, not many people would notice! 

MAGIC.





Sunday, September 8, 2013

Door models! Regular and wonky.

After playing around with the door I decided to throw my own little normal map on to give it an older, worn yet painted wood look. The normal map I used was actually from a photo I took of the wood cabinet in the bathroom of my parents' house.

Yep. I think it gave it a kind of cool, old, almost clay look. Especially in the deformed kooky ones I did below. Tim Burton esque if I do say so myself.

The last door is my favorite... Reminds me of Beetlejuice.

The bottom picture is work in progress of the surrounding environment, probably an old church or something.


Cabinet normals!





Door model reference

I really enjoy this old style church-y look to doors. So I decided to grab some inspiration from these puppies for my 3d model.