Tuesday, November 26, 2013

Billiard Room update....

 Box people playing pool! With some weird sort of... blue pixel bleeding from the shading. I don't know exactly why or how those ended up there... But I guess that's okay for now.

The wood stove is floating because I took the part out that would be the bricks underneath/behind it to have a better view while making it. So yeah... Also, I need to drop some normal/bump down a bit more. Still pretty noisy!







Wednesday, November 13, 2013

Billiard Room

It's haunted. The pool table floats. Don't judge me. Work in progress.




Monday, November 11, 2013

Reactor hallway of space ship #132190

Still working on it, I finally got some neat looking pipes running along the floor. I want to make a ton more. Plus the decals to grit and grime up the floor and walls add to the "what's going on here" thought process that I assume the character is in the middle of.

Unity 4
Crazybump
Photoshop

Thems my jam!




Friday, October 18, 2013

Another Arm of Astus update...

So the little details/decals haven't made their way in yet, but so far this is what's been happening: Lowering polycount in the environment and fixing framerate. 

Yeah that doesn't make for a compelling image, but the game plays better now because of it.


Wednesday, October 16, 2013

The Arm of Astus

The towering Arm of Astus purges the world of energy! 

Or something to that effect. I'll figure it out.



Monday, October 14, 2013

Arm of Astus in engine progress

In engine it looks kinda cool, a neat background piece. It's going to be pumping pollution into the mountains, could make for some cool enemies as the player transitions into the Mount Astus caverns. OooOOoOOooOoo Spookyyyyy!






Thursday, October 10, 2013

Tower Progress

So I restarted from the ground up, but it's okay. Basically what we have here is the Arm of Astus, a tower that was constructed in another time that was used to harvest energy from the planet. It used to be a massive structure but is now nothing more than a single tower.

Do note the pipes and how ugly they are. Don't worry, they will be redone in the same style.





Sunday, October 6, 2013

Tower progress.

The Arm of Astus is a tower from a different time, left in ruins. It'll be located on the cliffside of a mountain appropriately named Mount Astus because of the tower. 

Using vertex painting in Unity, I'll be painting different textures over the base to give it greater detail.


Wednesday, October 2, 2013

Tiling Bricks

Using a tiling tutorial in ZBrush, I made these kooky bricks. They are used on the wall of Artoras in Ouroboros.




Sunday, September 22, 2013

Night scene in Artoras.

All images are in engine and playable in Ouroboros. 
Work in progress, always iterated upon.

The top few images are just showing the scene as a whole, while the last few are in game with the main character boppin' about.









Friday, September 13, 2013

Door project update!

So I restarted, from the ground up on the entire project, and went for a more adobe, old house from mexico look. 

The idea really is to make a scene that would take place in Jericho's hometown, Artoras, in our game Ouroboros.

It's got some Flintstones feel going on but I hope to change that with the overall design at the end. We'll see if I can fix it. If I can't then... I was going for caveman... 

yeah.... of course.



Wednesday, September 11, 2013

Hand Painted tiling texture

Hand painted, tiling crazy bricks that don't really make any sense logically, but they look interesting to my short attention span brain.



Tiling texture practice

This texture is a photo of tree bark I took this summer, and used some simple photoshop techniques like offset and spot clone. Simple, clean repeating texture. Zoomed out, obviously you can see repetition but in a game, on a tree, not many people would notice! 

MAGIC.





Sunday, September 8, 2013

Door models! Regular and wonky.

After playing around with the door I decided to throw my own little normal map on to give it an older, worn yet painted wood look. The normal map I used was actually from a photo I took of the wood cabinet in the bathroom of my parents' house.

Yep. I think it gave it a kind of cool, old, almost clay look. Especially in the deformed kooky ones I did below. Tim Burton esque if I do say so myself.

The last door is my favorite... Reminds me of Beetlejuice.

The bottom picture is work in progress of the surrounding environment, probably an old church or something.


Cabinet normals!