Final images of my wooooorrkkkk
Advanced CG Environments
Wednesday, December 11, 2013
Tuesday, November 26, 2013
Billiard Room update....
Box people playing pool! With some weird sort of... blue pixel bleeding from the shading. I don't know exactly why or how those ended up there... But I guess that's okay for now.
The wood stove is floating because I took the part out that would be the bricks underneath/behind it to have a better view while making it. So yeah... Also, I need to drop some normal/bump down a bit more. Still pretty noisy!
Wednesday, November 13, 2013
Monday, November 11, 2013
Reactor hallway of space ship #132190
Still working on it, I finally got some neat looking pipes running along the floor. I want to make a ton more. Plus the decals to grit and grime up the floor and walls add to the "what's going on here" thought process that I assume the character is in the middle of.
Unity 4
Crazybump
Photoshop
Thems my jam!
Friday, October 18, 2013
Another Arm of Astus update...
So the little details/decals haven't made their way in yet, but so far this is what's been happening: Lowering polycount in the environment and fixing framerate.
Yeah that doesn't make for a compelling image, but the game plays better now because of it.
Wednesday, October 16, 2013
The Arm of Astus
The towering Arm of Astus purges the world of energy!
Or something to that effect. I'll figure it out.
Monday, October 14, 2013
Arm of Astus in engine progress
In engine it looks kinda cool, a neat background piece. It's going to be pumping pollution into the mountains, could make for some cool enemies as the player transitions into the Mount Astus caverns. OooOOoOOooOoo Spookyyyyy!
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